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Beginning Adobe Air
Kamis, 21 Agustus 2008
Adobe Integrated Runtime (AIR) is revolutionizing the way desktop applications are deployed. If you’re ready to take advantage of this platform to build desktop-based Rich Internet Applications, then this is the book for you. It presents a step-by-step process, walking you through the features of AIR so you can quickly get started.
After introducing you to AIR, Adobe expert Rich Tretola discusses the different programming languages and tools you can use for development. He then presents multiple methods for storing data, including within the file system and embedded database as well as storage on remote servers. You’ll also learn about the numerous features that allow AIR applications to interact with both Mac OS X and Windows.
This guide offers a perfect mix of tutorials and hands-on coding, and provides the resources you need to build AIR applications quickly. And it provides the resources that will help you build your first killer Rich Desktop Application.
What you will learn from this book
All about the programming languages available for AIR development
How to work with the various tools for building AIR applications
Steps for getting data into AIR applications from XML, ColdFusion, JSON, and Web Services
Ways to take advantage of the HTML and File System components
Strategies for utilizing AIR APIs that handle interactions with the operating system
How to move a Flex application to the desktop
Who this book is for
This book is for developers who are currently leveraging web technologies, such as Flash, Flex, HTML, JavaScript and Ajax techniques to build and deploy Rich Internet Applications.
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Posted in Ebook, programing by M3ele3 | 0 comments
Introduction to 80X86 Assembly Language and Computer Architecture
Selasa, 12 Agustus 2008
A computer can be viewed from many different levels, and used for many different functions, such as the creation of new application software. However, an actual computer works at an even lower level than this. Introduction to 80×86 Assembly Language and Computer Architecture divides its emphasis between the assembly-language/machine-language level of computer operations and the architectural level, that is, the level defined by the machine instructions that the processor can execute. Although the primary architecture covered is the Intel 80×86 family, each chapter does include information about other architectures, or computer levels. Programmers are expected to program effectively at any level, therefore, Introduction to 80×86 Assembly Language and Computer Architecture is essential to the fundamental principles at the machine level that they will have to understand. Programming in assembly language and studying related concepts in Introduction to 80×86 Assembly Language and Computer Architecture prepares the student to program effectively in any programming language, to pursue advanced studies in computer design and architecture, and to learn more about system detail for specific computers.
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Posted in Assembly, Ebook, programing by M3ele3 | 0 comments
C++ Programming Cookbook
Selasa, 29 Juli 2008
Learn how to:
* Tokenize a null-terminated string
* Create a search and replace function for strings
* Implement subtraction for string objects
* Use the vector, deque, and list sequence containers
* Use the container adaptors stack, queue, and priority_queue
* Use the map, multimap, set, and multiset associative containers
* Reverse, rotate, and shuffle a sequence
* Create a function object
* Use binders, negators, and iterator adapters
* Read and write files
* Use stream iterators to handle file I/O
* Use exceptions to handle I/O errors
* Create custom inserters and extractors
* Format date, time, and numeric data
* Use facets and the localization library
* Overload the [ ], ( ), and -> operators
* Create an explicit constructor
* And much, much more
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Posted in C, Ebook, programing by M3ele3 | 0 comments
Data Structures and Algorithms in Java
Senin, 28 Juli 2008
Fundamental data structures in a consistent object-oriented framework
Now revised to reflect the innovations of Java 5.0, Goodrich and Tamassia's Fourth Edition of Data Structures and Algorithms in Java continues to offer accessible coverage of fundamental data structures, using a consistent object-oriented framework. The authors provide intuition, description, and analysis of fundamental data structures and algorithms. Numerous illustrations, web-based animations, and simplified mathematical analyses justify important analytical concepts.
Key Features of the Fourth Edition:
* Updates to Java 5.0 include new sections on generics and other Java 5.0 features, and revised code fragments, examples, and case studies to conform to Java 5.0.
* Hundreds of exercises, including many that are new to this edition, promote creativity and help readers learn how to think like programmers and reinforce important concepts.
* New case studies illustrate topics such as web browsers, board games, and encryption.
* A new early chapter covers Arrays, Linked Lists, and Recursion.
* A new final chapter on Memory covers memory management and external memory data structures and algorithms.
* Java code examples are used extensively, with source code provided on the website.
* Online animations and effective in-text art illustrate data structures and algorithms in a clear, visual manner.
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Posted in Ebook, Java, programing by M3ele3 | 0 comments
Industrial Robots Programming
Minggu, 01 Juni 2008
Industrial Robots Programming focuses on designing and building robotic manufacturing cells, and explores the capabilities of todays industrial equipment as well as the latest computer and software technologies. Special attention is given to the input devices and systems that create efficient human-machine interfaces, and how they help non-technical personnel perform necessary programming, control, and supervision tasks.
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Posted in Ebook, programing by M3ele3 | 0 comments
Java Database Programming with JDBC
Sabtu, 31 Mei 2008
Teaches you how to develop Java programs, from start to finish, for connecting to databases using Java's new database connectivity environment, JDBC. Tells how to easily install drivers for most databases. Features a section on programming ODBC Java Programs, including a robust ODBC client template for developing your own applications. Features a handy, ready-to-use Interactive SQL query client, including fully-explained and annotated source code. Teaches how to write your own database drivers for the JDBC. Reveals how to optimize your Java Database Programs for maximum efficiency and minimum time.
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Posted in Ebook, Java, programing by M3ele3 | 0 comments
Introduction to Windows And Graphics Programming
Kamis, 29 Mei 2008
This book provides an accessible approach to the study of Windows® programming with Visual C++®. It is intended to be an introduction to Visual C++® for technical people including practicing engineers, engineering students, and others who would like to understand Windows® programming and use its inherent graphic capabilities. While the book is aimed at a technical audience, the mathematical content is modest and it should be readable by most people interested in C++ programming. Readers of this book will be introduced to Windows® programming in perhaps the most natural way, by using the Visual C++® object-oriented environment and the tools of the Microsoft® Foundation Classes (MFC).
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